Feb 01, 2012, 08:55 AM // 08:55
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#1
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Ascalonian Squire
Join Date: Dec 2009
Guild: N/A
Profession: R/
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best caster wep(s)?
ok i need some info/help as to what to bring with me on my heros.
i currently use 20/20 wand with 20/20 focus.
is this THE best?
what about staffs? how are those stats compared?
what is the most dmg output?
what is the safest?
yes im nub. i am asking for opinions please
details appreciated and helpful
thanks all
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Feb 01, 2012, 12:14 PM // 12:14
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#2
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Academy Page
Join Date: Jun 2010
Location: Canadia
Guild: The Incredible Edible Bookah [YUM]
Profession: Rt/Mo
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Quote:
Originally Posted by Omniderad
ok i need some info/help as to what to bring with me on my heros.
i currently use 20/20 wand with 20/20 focus.
is this THE best?
what about staffs? how are those stats compared?
what is the most dmg output?
what is the safest?
yes im nub. i am asking for opinions please
details appreciated and helpful
thanks all
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there is no 'BEST' weapon in this game. Everything depends on what you want to do. Generally 40/40 sets are used for the lowered casting and recharge time, but if you carry enchantments you'll want a weapon with 20% enchantment time on it.
This game is amazing in that it's broken away from the 'best weapons with best mods' practice of other RPG games, and gear plays a minimal part in your adventure. If your heroes are having trouble, I suggest taking a look at their skill bars rather than their weapons.
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Feb 01, 2012, 01:17 PM // 13:17
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#3
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Forge Runner
Join Date: Apr 2007
Guild: DMFC
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The biggest problem i see is the title - caster weapons.
For many years now when i hear "caster weapon" it generally applies to "weapon of enchanting" with the +5 e ^ 50% which many of us knows is usually a spear/sword/axe on a specific caster build - gd example is 55 m/no which uses -50 offhand and a caster weapon.
Going from the thread title i was expecting it to be about that rather than a type of stave or wand.
And DJ is right in saying there is no best weapon - i used to love doing 55 mo with a fiery dragon sword of enchanting just coz of its animation and if i recall i once had a celestial sword of enchanting for same reason but even tho id think its cool another player like DJ may disagree and have his own personal preference.
Infact most of gw is personal preference - if you had a survey of every person who played gw no object ( weapon/armor etc ) would have a 100% agreence and the percentages would be all different.
Staves ( staffs ) are 11-22 dmg as all non physical weapons but can have certain mods like enchanting and a few with +60hp and wands are also same dmg but dont have enchanting.Staves can have +20 energy where wand and foci gets +17 - thats not including the high energy mods.
And again as DJ said - check their bars rather than go by weapons , one 7h build for destroyer farming has 3 mesmers with shields .
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Feb 01, 2012, 04:57 PM // 16:57
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#4
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Depends, when you're running some Orders team build equipping casters with spears and shields might be a Good Idea.
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Feb 01, 2012, 05:59 PM // 17:59
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#5
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Ascalonian Squire
Join Date: Feb 2009
Guild: Lord
Profession: Mo/
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I choose the weapon around the build. Start with a weapon that meets requirements of the build i.e if the build has 12 in curses then ill get a weapon with q9 in curses. I'll then look at the skills and see what mods are needed, ill usually see if there is a "green/unique" weapon that fits the bill as they are cheaper and easier to get. This of course is for general use, some builds do require specific weapons to work optimally the details will always be on pvx as to what weapons the build needs.
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Feb 02, 2012, 06:06 AM // 06:06
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#6
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Grotto Attendant
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What's best depends on your build. Conceivably, you could map out a flowchart for the following, but I can't be assed.
Pick whichever factor from the list below is most important to your build. Most factors appear only once. If one of the factors that appears twice is most important for you build, use the second-most important factor for your build as a tiebreaker.
Spear+Focus- Can have 20% enchant mod. (So can staff)
- Can have condition-lengthening mod (for things like Technobabble).
- Can do physical damage (for things like Mark of Pain).
- Causes the AI to treat you differently. (Won't get targeted with certain anti-caster spells like Chaos Storm, but also won't get caster buffs like BiP. (Actually, you will get BiP, but you'll be treated like a paragon.))
- Causes hero AI to stand a little closer to the monsters.
- Can have 20% enchant mod and "20% +1 attribute" mod at the same time.
Staff- Can have 20% enchant mod. (So can spear+focus.)
- Can have the maximum attainable amount of Halves Recharge Time for all spells.
- Can have the maximum attainable amount of Halves Cast Time for a single attribute line. (So can Wand+Focus)
Wand+Focus- Can have the maximum attainable amount of Halves Recharge Time for a single attribute line. (dual 20/20)
- Can have the maximum attainable amount of Halves Cast Time for a single attribute line. (So can staff.)
- Can have the maximum attainable amount of both Halves Recharge Time and Halves Cast Time for two attribute lines simultaneously.** (20/20 for each)
(**This is the maximum HRT and HCT attainable at the same time with respect to both attributes. If you wanted to max HRT for both attributes, but max HCT for only one attribute, then a staff would be better.)
Last edited by Chthon; Feb 02, 2012 at 06:12 AM // 06:12..
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Feb 02, 2012, 11:46 AM // 11:46
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#7
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Desert Nomad
Join Date: Jan 2010
Guild: eeew
Profession: N/Rt
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I kinda like the whole spear team part of one of my chars. My paragon has this team because I was throwing spears and thought why not all bring spears and us abuse splinter weapon and while I am at it a nice MoP once in a while.
20% mod on the caster who benefit from it, it's kind of fun and they use their spear more often then I thought they would.
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Feb 05, 2012, 03:25 AM // 03:25
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#8
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Ascalonian Squire
Join Date: Apr 2011
Profession: W/Mo
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Heroes will spend a lot of time autoattacking, so for general use I think the main thing to do is make sure they've got weapons in an appropriate attribute line so they're doing max autoattack damage. It's not going to be immense but as they're going to do it anyway you may as well ensure they're not accidentally doing half damage with it.
Other than that the weapon mods depend on the skills in the build - but heroes will only do things optimally by accident so I don't worry too much about it.
(EG recharge reduction bonuses are nice but as a hero probably won't be using abilities on recharge too often in the first place, the bonus isn't going to be used to maximum benefit.)
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Feb 07, 2012, 02:40 PM // 14:40
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#9
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Academy Page
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agreed, a hero party with all spears (preferably with caster mods) can work very well. with my Derv I run dual Splinter and an Order of the Vamp necro and the extra damage output can be surprising. I don't run Mark of Pain though, I don't like the single target, 20sec recharge
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